Realistic Werewolf Transformations Using Morph Targets in LightWave

Published on January 08, 2026 | Translated from Spanish
Visual comparison of a human face transforming into a gorilla using morph targets in LightWave

When your character needs to transform... but without teenage drama 🐺✨

Creating a human-to-creature transformation in LightWave is like digital magic: it requires preparation, but the result can leave the audience speechless. The secret lies in morph targets, the magic wand of 3D modeling.

"A good morph target is like good special effects makeup: if the abrupt change is noticeable, it's back to the drawing board" — Visual effects artist.

Preparation: the foundation of everything

For the magic to work:

  1. Base model (e.g., human face)
  2. Target model (e.g., gorilla face) with:
    • Exactly the same topology
    • Same vertex order
    • Same mesh density

Professional Workflow

Production Tricks

For better results:

What to do if the topologies don't match?

Alternatives when morphing is not possible:

Remember: a good transformation is not measured by how spectacular the change is, but by how convincing the transition is. Although if you manage to make your grandma scream when she sees the result, bonus points for you. 🏆

P.S.: If your werewolf ends up looking like a deformed plush toy, check the topology. It's always the topology.