Removing the Proxy System from Blender Brushes

Published on January 07, 2026 | Translated from Spanish
Blender optimizes digital sculpting by removing the proxy system, reducing brush latency, and improving fluidity in high-resolution models.

The sculpt mode in Blender has received a key optimization with the removal of the proxy system in brushes. This change has reduced memory usage and improved the speed of applying deformations, offering a much smoother and more efficient sculpting experience.

The Problem of the Proxy System in Previous Versions

In previous versions, Blender used a temporary storage system called proxy, where brush deformations accumulated before being applied to the mesh. Although this method aimed to improve precision, it had drawbacks:

"Eliminating unnecessary processes in digital sculpting means more speed and precision in every stroke."

How the Proxy Affected Performance

The proxy system required each brush action to go through several stages before being reflected in the final mesh. This generated:

A New Direct Writing System

To improve efficiency, temporary proxy storage has been eliminated. Now, brushes write deformations directly to the mesh in each iteration step, allowing:

Impact on Memory Management

Another key benefit of this optimization is the reduction in the size of BVH nodes by approximately 40%. This means:

Improvement in Responsiveness

Thanks to these optimizations, artists now experience a faster response when applying brushes, allowing them to sculpt more intuitively and without interruptions. The latency reduction makes the sculpting experience in Blender comparable to that of specialized software.

A Step Toward the Future of 3D Modeling

The removal of the proxy system marks one of the most important optimizations in digital sculpting within Blender. It not only improves performance in the current version but also establishes a more efficient foundation for future advanced tools in handling high-resolution meshes.