Project S: Development with Unreal Engine 5 and 3D Workflow

Published on January 08, 2026 | Translated from Spanish
Real-time render of a detailed environment created with Unreal Engine 5, showcasing dynamic lighting and PBR textures in a futuristic scenario.

Project S: Development with Unreal Engine 5 and 3D Workflow

The Project S project, still under a provisional title, is being developed using Unreal Engine 5, which allows achieving next-generation visual fidelity through cutting-edge technologies such as Nanite for extremely detailed environments and characters, Lumen for dynamic and realistic lighting, and optimized scalability for different platforms. This approach ensures that the project makes the most of the capabilities of the most advanced graphics engine currently available. 🚀

Workflow with Standard 3D Tools

The team uses standard 3D software like Autodesk Maya or Blender for modeling and animation, complemented with ZBrush for high-resolution sculpting and Substance Painter or Designer for PBR textures. Additionally, level design tools and procedural generation are utilized, ensuring an efficient and high-quality process in creating visual assets that integrate perfectly into the engine.

Key technologies in development:
  • Nanite for virtually unlimited geometry and extreme detail
  • Lumen for dynamic global illumination and realistic reflections
  • Substance Painter and Designer for high-quality PBR textures
The combination of Unreal Engine 5 with a well-structured workflow sets a new standard in video game creation.

Goal of Immersive Visual Experience

The main objective is to offer a immersive visual experience and cutting-edge for 2025, combining Unreal Engine 5 technologies with a well-structured workflow. This not only enhances the game's appearance but also allows for greater player immersion in detailed and realistic worlds, setting a new standard in video games.

Key elements for immersion:
  • Seamless integration of visual assets into the engine
  • Use of procedural generation for varied environments
  • Optimization for different hardware platforms

Considerations on Accessibility and Performance

Although the project promises impressive graphics, the question arises as to whether the developers will include options to reduce quality and ensure operation on less powerful computers, considering that not all users have high-end equipment. This reflection highlights the importance of balancing visual cutting-edge with accessibility for a wider audience. 💻