Professional Techniques for Mirroring Poses with Bones in 3ds Max

Published on January 07, 2026 | Translated from Spanish
Screenshot of 3ds Max showing the pose mirroring process with the Mirror Tool Script, highlighting the correspondence between L_ and R_ rig controls.

The Art of Mirroring Poses in 3ds Max: When Bones Don't Cooperate

Copying poses between arms in 3ds Max using Bones is like trying to write with your non-dominant hand: you know it should be symmetrical, but the result is usually... interesting ✋. Although it's not as intuitive as with Biped, there are several professional methods to achieve this mirroring without losing your sanity.

Weapons Against Asymmetry

These are your best weapons for the battle:

"A good Bones rig should be like a well-polished mirror: what you do on one side should reflect perfectly on the other"

Step-by-Step Guide to Perfect Mirroring

  1. Prepare your rig: Ensure symmetrical names (L_ and R_)
  2. Save the original pose: Use the Pose Manager or script
  3. Apply the mirror: Invert the values on the X axis
  4. Adjust manually: Correct small imperfections

Remember that rotation values need special adjustments when mirroring - it's not just a simple negative on X. It's like learning to write in mirror: it looks the same, but requires its own logic 🔄.

Methods Comparison

Method Advantages Recommended for
Mirror Script Fast, precise Professional productions
Manual Copy/Paste No dependencies Simple rigs or tests
CAT Rig Visual interface Those who already use CAT

Tips from a Tired Rigger

At the end of the day, mastering this process will make you the king of time-saving in animation. And when everything fails, remember: even Disney animators probably cursed once while mirroring poses. Persist and your characters will dance in perfect symmetry! 💃