Professional Techniques for Destruction Simulations in 3ds Max

Published on January 08, 2026 | Translated from Spanish
3ds Max screen showing a building collapse simulation with debris and automatically generated particles.

The Art of Destroying Things in 3ds Max Without Losing Your Sanity

Every 3D artist reaches that magical moment when they need to destroy something... I mean, simulate destruction professionally. 💥 Using Reactor to demolish a building can be as satisfying as it is stressful, especially when you realize that modeling each piece of debris manually is slower than a real demolition.

Tools for Breaking Things Like a Professional

Forget the hammer and digital chisel, these are your secret weapons:

Unwritten rule of 3D animation: The more time you spend creating a model, the more you'll want to destroy it in a simulation

Workflow for Controlled Catastrophes

To destroy without remorse:

  1. Fracture your model (automatically, like a civilized person)
  2. Adjust physical parameters (gravity, friction, bounces)
  3. Add particles for drama
  4. Render and enjoy the chaos (without real collateral damage)

RayFire is like having an apocalypse now button on your interface, allowing you to control exactly how and when your models turn into debris. 🏗️

Signs That You're Doing the Simulation Wrong

Recognize the problem when:

Final irony: The funniest thing is that after mastering these tools, you'll spend more time preventing your models from accidentally destroying themselves than deliberately using them. That's the circle of digital life. 🦁