Professional Techniques for Animating Realistic Blinks in Maya and 3ds Max

Published on January 08, 2026 | Translated from Spanish
Comparison of animated blink showing different phases (open, half, closed) in 3D character

When Your Character's Eyes Need Life

A good blink can be the difference between a believable character and one that looks like a mannequin with dry eye problems. 👀 In the world of 3D animation, this simple movement is more complex than it seems.

Model Preparation: The Foundation of Success

Before animating, make sure your model is ready:

Animation Techniques by Software

In Maya

  1. Create a Blend Shape between the open/closed eye versions
  2. Animate the transition in the Graph Editor with smooth curves
  3. For more control, use Set Driven Key with facial controls

In 3ds Max

  1. Prepare Morph Targets for the different phases
  2. Use the Morpher modifier to animate the transition
  3. Combine with Skin Morph for local adjustments
A perfect blink follows the 30-70 rule: 30% of the time going down, 70% going up. That's how real humans blink.

Professional Timing for Different Styles

StyleDown FramesUp Frames
Realistic3-45-7
Cartoon1-22-3
Anime13+ (sometimes with "sparkle" afterward)

Mistakes That Ruin the Effect

Fun fact: Pixar characters blink on average every 2-4 seconds, while in anime it can be every 5-10 seconds for more drama. 🎬

Remember: a well-executed blink goes unnoticed, but a poorly done one ruins the entire facial performance. Now go and make those digital eyes come to life... without making your character look like it has a nervous tic! 😉

Bonus tip: For stylized characters, add a small squash when the eyes are closed and stretch when opening to give more energy to the movement.