Postshot Reaches Version 1 with Gaussian Splatting Rendering for Volumetric Scenes

Published on January 08, 2026 | Translated from Spanish
Postshot interface showing Gaussian Splatting rendering of a volumetric scene with point clouds and realistic light effects

The Gaussian Splatting Revolution Reaches Maturity

Postshot, the rendering software based on the Gaussian Splatting technique, finally reaches its official version 1 🎯. This method allows representing complex 3D scenes with realistic volumetric rendering using point clouds and Gaussian splats, offering a balance between visual quality and performance. The V1 brings stability, optimizations, and new features that streamline the workflow for 3D artists, marking a major milestone in volumetric rendering.

What is Gaussian Splatting?

This innovative technique is based on solid mathematical principles:

This approach represents a paradigm shift in volumetric rendering 📊.

What's New in Version 1.0

The official release introduces significant improvements:

These improvements make the technology accessible for real production 🚀.

Practical Applications and Professional Uses

Gaussian Splatting finds application in multiple fields:

The versatility of the technique opens new creative possibilities 💡.

It's curious how a shower of points can turn into impressive rendering while Blender is still loading

In the end, Postshot v1.0 demonstrates that sometimes the most elegant solutions come from reinterpreting technical fundamentals. While other software complicates things with complex geometry, Gaussian Splatting embraces the mathematical simplicity of Gaussian distributions... proving that sometimes, less is definitely more, especially when "less" involves advanced mathematical calculations that would make a university professor blush 😅.