Obey the Insect God Revives 90s FMV Aesthetics

Published on January 16, 2026 | Translated from Spanish
Screenshot from the indie video game Obey the Insect God showing a warrior character in a pixelated and dreamlike environment, with backgrounds evoking 90s FMV sequences and the threatening presence of an insect deity.

Obey the Insect God Recaptures the 90s FMV Aesthetic

The indie project Obey the Insect God draws directly from the strange visual appearance that defined FMV (Full Motion Video) games of the 1990s. To achieve this immersion, the title uses digitized sprites and full-screen video sequences, transporting the player to a pixelated and disturbing reality 🎮.

A Fusion of Retro Visual Techniques

This approach is not only an aesthetic homage but the core of its gameplay. The user takes on the role of a lonely warrior who must explore the unsettling abode of an insect god. The experience is built on a surreal mix that includes FMV animation, scanned photographs, and an arcade combat system designed to present intense challenges, especially in boss fights.

Pillars of its visual identity:
  • Use of sprites created from real actors digitized.
  • Integration of full motion video sequences reminiscent of media like CD-i.
  • Combination of media such as scanned photographs to generate atmosphere.
Facing off against a giant insect god while real actors watch you from a pixelated background is an experience few modern games dare to offer.

Narrative Inspired by Finnish Epic

The game's plot draws from the mythological sources of the epic poem Kalevala. This narrative base is presented to the player through dialogues with real actors and full English dubbing. The world to explore includes expansive zones that the player must traverse, where narrative and exploration intertwine.

Key elements of its proposal:
  • Narrative based on the Kalevala, Finnish mythology.
  • Presentation through real actors and professional dubbing in English.
  • Design of expansive worlds that encourage exploration.

An Indie Package Between Two Eras

The project presents itself as a conscious fusion between nostalgia for a very specific visual era and contemporary gameplay mechanics. It employs

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