World Creator 2024.3 brings a series of significant improvements that expand simulation capabilities and optimize the terrain creation workflow. The update includes two new simulation layers that allow working with snow and debris, opening up new possibilities for creating more realistic and complex environments.
Improvements in Simulation Layers
Now, users can utilize two new layers: one to simulate snow and another for debris. These layers enable the creation of more detailed and realistic scenarios, with greater control over terrain conditions. Additionally, a new type of shape layer has been added to work with 3D primitives, facilitating the creation of more complex shapes and structures.
New Effect Filters
World Creator 2024.3 also includes a series of new effect filters to enrich the terrain creation experience. These filters allow adding additional details and generating more complex terrains:
- Splintered: to simulate fractured surfaces.
- Dispersion: to create material dispersion effects on the terrain.
- Coast/Beach: to generate coastal erosion effects.
- Strata: to create geological layers.
- Kuwahara: to smooth the terrain with a controlled blur effect.
Improvements in Distributions
In addition to the filters, new distributions have been incorporated to improve control over the terrain:
- Sea Level: to adjust the water level in environments.
- Filter Switch: to apply filter transitions more efficiently.
- Melting: to simulate snow or ice melting.
- Oclusion: to control visibility in terrain areas.
Terrain Generation Optimization
One of the most notable improvements is the optimization in terrain generation, which is now 15% faster than in previous versions. This performance improvement allows users to work more agilely and efficiently, reducing waiting time during the creation process.
Changes in Pricing and Licenses
With the release of World Creator 2024.2, BiteTheBytes introduced a change in the licensing and pricing system. Previously, professional licenses were charged based on the number of employees in the studio. For example, licenses for studios of up to five people cost 289 euros, while enterprise licenses (for larger studios) reached 1,289 euros. This change in the pricing model reflects a new strategy to make the software more accessible to a wider audience.
"The pricing and licensing update seeks to offer more flexible and affordable access for users, adapting to the needs of studios of all sizes," commented a BiteTheBytes spokesperson.
Conclusion
World Creator 2024.3 has taken an important step toward improving its workflow and creating more realistic terrains. With new simulation layers, advanced filters, and performance improvements, this version optimizes the user experience. Additionally, the changes in pricing and licenses offer greater flexibility, allowing studios to better adapt to current market needs.