
New Instance on Elements Tool for Distributing Objects on Meshes
The latest update incorporates the Instance on Elements modifier, a revolutionary feature that automates the placement of instances on various geometric components. This innovation eliminates the need for manual positioning, radically optimizing the 3D modeling workflow 🌟
Advanced Configuration and Customization
The setup process begins by selecting the source object we want to replicate, followed by choosing the target geometric element type. Adaptive rotation and proportional scale parameters are automatically adjusted based on surface normals, while random variations add organic realism.
Essential Parameters:- Base element selection: vertices, edges, faces, or geometry corners
- Orientation control via surface normals and local axes
- Random variation system for instance displacement and scale
Instance on Elements transforms tedious duplication tasks into automated and efficient processes
Implementation in Real Projects
This technology demonstrates its full potential in scenarios such as digital landscaping and virtual architecture. Generating vegetation on irregular terrain or distributing repetitive elements on facades is done with millimeter precision, maintaining optimal performance thanks to the instancing system.
Highlighted Applications:- Creation of forest ecosystems with thousands of trees and rocks
- Automatic distribution of architectural components on buildings
- Combination with Array modifiers and Geometry Nodes for complex setups
Evolution in the 3D Workflow
Remember the endless sessions of manual duplication and individual element alignment? This tool turns those outdated methods into something as obsolete as rendering exclusively with CPU in the GPU era. The contemporary workflow demands intelligent solutions that Instance on Elements provides masterfully 🚀