Move Points: Community Tool for 3ds Max

Published on January 08, 2026 | Translated from Spanish
Move Points tool interface in 3ds Max showing mesh and spline editing, with vertices being moved from a source to a destination with precision.

When Precision Meets Speed

Move Points emerges as one of those community tools that solve specific problems with technical elegance, allowing manipulation of mesh vertices in 3ds Max with remarkable speed and precision. Developed by mmorais and shared through ScriptSpot, this utility leverages 3ds Max's native SDK to perform intensive operations that would normally consume valuable time in modeling and animation workflows. Its focus on specific point movement tasks makes it an invaluable complement for 3D artists working with complex geometry.

What makes Move Points stand out is its ability to handle different source-destination types with flexibility. The tool is not limited to moving points between meshes, but also accepts splines as targets, opening creative possibilities for curve-based modeling workflows. This versatility is particularly useful in pipelines where the mathematical precision of splines must be transferred to editable mesh geometry, a common scenario in hard-surface modeling and product design.

Main Technical Features

The Power of the SDK in the Community's Hands

The decision to use 3ds Max's SDK for intensive tasks demonstrates a deep understanding of performance optimization. While many scripted tools rely on high-level methods that can become slow with complex geometry, Move Points accesses the software's native functions directly, resulting in nearly instantaneous operations even with high-density meshes. This technical approach particularly benefits artists working with 3D scans, detailed architectural models, or any geometry requiring precise manipulation of thousands of vertices.

Move Points demonstrates how specialized tools can optimize seemingly simple but critical workflows

The directional movement functionality opens advanced modeling possibilities. When working with splines as reference, the ability to move vertices perpendicular to the selected point allows creating organic shapes that follow complex curves while maintaining specific orientations. This feature is invaluable for tasks such as creating architectural moldings that follow irregular contours or designing components that must align with specific curved surfaces.

Practical Applications in Production

Move Points represents the collaborative spirit of the ScriptSpot community, where developers share elegant solutions to common problems. For studios and independent artists, tools like this not only save valuable time but also expand creative possibilities by simplifying complex technical tasks. The availability of source code additionally allows customization according to specific pipeline needs, making this a contribution that continues to deliver value long after its initial download. ⚙️

And so, among vertices and splines, Move Points reminds us that sometimes the most valuable tools are not the most complex, but those that solve a specific problem with elegance and efficiency, demonstrating that in the 3ds Max development community, technical generosity is the most powerful plugin. 💻

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