Modular Clothing System for Characters to Create Combinations Without Repeating Animations

Published on January 08, 2026 | Translated from Spanish
3D character showing different modular clothing combinations with visible wireframe highlighting the shared bones system

When Your Character Needs More Outfits Than an Influencer 💃

Creating 10 different animations for each clothing combination is a direct path to madness. The solution lies in modular systems, where a single animation moves all garments. That said, it requires more planning than getting dressed in the morning.

The Heart of the System: Skin Sharing

Setup in 3D Studio Max/Maya/Blender

  1. Create your main armor with all necessary bones
  2. Model each garment separately but in the same T pose
  3. Assign exactly the same bones to each garment:
    • In Maya: Skin Cluster with same influences
    • In Blender: Parent to Armature with Empty Groups
    • In 3ds Max: Shared Skin modifier
  4. Export as FBX maintaining hierarchies
"Skin sharing is like your grandma's clothesline: all garments hang from the same system, but you can choose which ones to use" - Character Technician

Implementation in Game Engines

In Unreal Engine

In Unity

Professional Anti-Clipping Techniques

Problem Solution Performance Cost
T-shirt over body "Low poly" version of the torso without hidden details 🟢 Low
Skirts/pants Morph targets that adjust legs 🟡 Medium
Open jackets Simple cloth physics 🔴 High

Key Optimization

Common Errors (and How to Avoid Them)

In the end, creating a good modular clothing system is like being your character's personal shopper: it requires organization, but prevents them from running out of options. And when it works, you'll be able to change their outfit faster than a teenager before a date. 👔👗👖