Messiah: animate and deform objects with its rigging system

Published on January 06, 2026 | Translated from Spanish
Screenshot of Messiah software showing a mechanical object, like a robotic arm or spaceship door, being manipulated with inverse kinematics controls and deformers, illustrating the Prop & Deform system.

Messiah: Animate and Deform Objects with Its Rigging System

Messiah's approach redefines how we interact with elements in a 3D scene. Its Prop & Deform system treats every component, from a character to a can, as an animatable entity. This means you can use a unified set of tools to manipulate everything, greatly simplifying the creative process. 🛠️

One Method for Everything

The main advantage is consistency. You don't need to learn or switch between different modules when going from animating an arm to manipulating a weapon mechanism or a spaceship door. The rigging and inverse kinematics tools work identically, speeding up the workflow and reducing the learning curve.

Key Advantages of the Unified System:
  • You can create a digital skeleton for complex objects, like robots, and control their movement with inverse kinematics.
  • Animation controls, such as curve manipulators or sliders, are the same for a character and for a prop.
  • Eliminates the need to use separate systems for organic and mechanical elements.
Consistency has its advantages, and sometimes its quirks. Animating a can may require the same care as animating a hand.

Deforming Beyond the Organic

Messiah's engine makes no distinction between soft mesh and hard geometry. You can deform a rigid surface using the same technical foundation you'd use for a character. This opens up unique possibilities for animating environment elements or vehicles naturally.

Deformation Engine Capabilities:
  • Process rigid geometry with the same robustness as an organic mesh.
  • Create blendshapes for objects and use weight painting to define how a mechanical structure bends.
  • Skeleton-based animation maintains volume and prevents unwanted geometry collapse.

Practical Implications

This comprehensive approach transforms how artists tackle a scene. If your character needs to interact with an object, like opening a door or using a tool, you can animate both elements with the same tools and the same level of detail. The consistency in the workflow not only optimizes time but also enables more believable integration between all animation components. 🎬