Maximizing Efficiency with TSM2 and TFM for Rigging in 3ds Max

Published on January 07, 2026 | Translated from Spanish
TSM2 and TFM interface in 3ds Max showing automatic generation of body and face controllers with IK/FK systems.

The Revolution of Intelligent Automated Rigging

TSM2 and TFM represent the sweet spot between efficient automation and artistic control in character rigging 🚀. These tools transform processes that normally take hours – sometimes days – into minutes, while maintaining enough flexibility for custom adjustments and artistic refinement.

TSM2: The Architect of the Body System

The Setup Machine 2 acts as a digital architect that designs and builds the complete skeletal system based on your initial specifications.

TSM2 is like having a rigging assistant that never sleeps and always follows instructions.

TFM: The Sculptor of Facial Expressions

The Face Machine specializes in the complex task of creating expressive and intuitive facial systems.

Optimized Workflow with TSM2/TFM

Integrating these tools into your pipeline requires a specific approach to maximize their benefits.

Key Advantages for Real Production

Implementing TSM2/TFM offers tangible benefits in real production environments.

Limitations and Important Considerations

Although powerful, these tools have limitations that are crucial to understand.

Combination with Manual Techniques

The most effective use often combines automation with expert manual touch.

The Future of Tool-Assisted Rigging

TSM2/TFM represent the trend toward tools that augment – not replace – the technical artist's expertise.

And when the automatically generated rig needs adjustments that defy logic, you can always argue that you're pioneering new standards of digital biomechanics 🤖. After all, in the world of rigging, sometimes smart shortcuts become best practices.