Material Maker Incorporates Experimental Painting Engine That Transforms 3D Workflow

Published on January 07, 2026 | Translated from Spanish
Artist using Material Maker's experimental painting engine to apply simultaneous textures to albedo, roughness, and metallic on a 3D character model, showing the interface with shader-based brushes and real-time updates of all material maps

Material Maker Integrates Experimental Painting Engine That Transforms 3D Workflow

The latest version of Material Maker introduces a revolutionary innovation: an experimental painting engine that allows artists to work simultaneously on multiple material components directly on three-dimensional models. This technology eliminates constant interruptions between different tools and layers, creating a smoother and more intuitive creation environment 🎨

Shaders Converted into Intelligent Painting Tools

The standout feature of this system is how it uses shaders generated within the program as fully functional brushes. Artists can design complex painting effects through the node system and apply them directly onto the geometry, with all material maps updating in parallel during each stroke. This deep integration between the shader system and painting tools produces organic textures that dynamically respond to the model's curvature, orientation, and surface characteristics 🖌️

Key Advantages of the Multichannel Painting System:
  • Simultaneous update of albedo, roughness, and metallic during each painting stroke
  • Perfect visual coherence between all material channels in real time
  • Elimination of guesswork on how different maps will interact in the final rendering engine
This unified approach particularly benefits technical artists seeking absolute control over the final appearance without sacrificing iteration speed

Optimization of the Material Development Pipeline

The ability to paint directly on the 3D model with immediate visual feedback allows detecting and correcting consistency issues that would normally go unnoticed until advanced rendering stages. This represents a significant optimization for the entire development pipeline, from concept to final implementation in video games and visualization projects 🚀

Benefits for Technical Artists:
  • Simultaneous visualization and adjustment of all material components during painting
  • Early detection of visual consistency issues between maps
  • Significant acceleration in producing game-engine-ready assets

Democratization of Professional Material Creation

The system is so intuitive and accessible that even users with limited digital painting experience can produce professional-quality results with relative ease. The seamless integration between shaders and brushes eliminates traditional technical barriers, allowing creators to focus on the artistic aspect without worrying about the underlying technical complexity ✨