Mastering Rest Position and Pose Position in Blender for Perfect Skinning

Published on January 08, 2026 | Translated from Spanish
Visual comparison in Blender showing a character with clothing in Rest Position (undeformed) versus Pose Position (with deformations applied), highlighting common problematic areas.

The Dance Between Rest Position and Pose Position in Blender

Understanding the difference between Rest Position and Pose Position in Blender is like learning the basic steps before dancing tango: if you don't master them, you'll end up stepping on your partner (or in this case, making the clothing clip through your character's body) 💃. This fundamental knowledge separates beginners from artists who achieve clean and realistic deformations.

Rest Position: Your Character's Zero Point

The Rest Position is the canonical pose of your model where:

"The Rest Position is like the mannequin in the tailor's workshop: the perfect base for fitting digital clothing before the character starts moving"

Pose Position: Where the Magic Happens

When switching to Pose Position:

  1. The bones apply their transformations
  2. The mesh deforms according to the assigned weights
  3. Skinning problems become evident

This is where you discover if your clothing is properly bound to the skeleton or if it prefers to dance on its own, clipping through geometries like a ghost in a horror movie 👻.

Professional Workflow

Stage Mode Key Actions
Preparation Edit Mode Base modeling, bone creation
Adjustment Rest Position Weight painting, vertex group creation
Testing Pose Position Deformation verification, fine adjustments

Tips for Well-Behaved Clothing

Remember that clothing without proper weights is like a toddler in a china shop: unpredictable and potentially destructive. But with patience and good skinning, you'll make every garment move in perfect harmony with its character. And when you achieve it, it will be pure animated magic! ✨