Master Transitions Between Walking and Actions with CAT in 3ds Max

Published on January 08, 2026 | Translated from Spanish
3D character in 3ds Max showing the CAT layer hierarchy, transitioning from walking to waving and back to walking smoothly

From Walking to Acting and Back: The Art of Transitions in CAT πŸšΆβž‘οΈπŸ‘‹βž‘οΈπŸšΆ

If you already master basic walk cycles in CAT, get ready for the next level: making your character stop, perform an action, and continue marching without losing fluidity. The magic is in CAT's layer system, which lets you overlay animations like a chef adds ingredients to their recipe. πŸ§‘πŸ³

The Power of Absolute Layers in CAT

Your walk cycle lives in the CATMotion Layer, but for specific actions you need:

"CAT has more layers than a family drama, but each one serves a different purpose" - Anonymous Animator

Stopping the Character Elegantly βœ‹

The secret is in the Hub node, the master control of movement:

  1. Create an Absolute Layer over your CATMotion
  2. On the key frames, freeze the Hub's position
  3. Adjust the CATMotion layer weight to 0% during the pause
  4. Animate your action (wave, look, etc.) in this same layer
  5. Gradually reactivate the CATMotion Layer

Tricks for Smooth Transitions

Avoid making your animation look like a robot with Parkinson's:

When Things Go Wrong... πŸ†˜

Common problems and their solutions:

Remember: CAT was designed to make animation easier... until you try something complex. But with patience and these techniques, you'll soon make your characters walk, act, and walk again with the naturalness of a Hollywood actor (or at least a low-budget extra). 🎬