Master Posture and Motion in IK Boost Without Losing Bones in the Process

Published on January 08, 2026 | Translated from Spanish
View of IK Boost in LightWave with active controllers and contextual menu showing Posture Save and Motion Load

when LightWave's IK Boost wants to help you… but doesn't tell you how

If you're using IK Boost in LightWave 3D and you've stumbled upon functions like Posture Save or Motion Load, you're not alone. It sounds useful, seems simple, but without following the proper steps you can end up with the rig upside down 😵‍💫. Here we explain how to use them without drama.

🧍‍♂️ posture vs motion: not the same, but they look similar

For all this, activate IK Boost (you'll know because you'll see the colored controllers on the bones) and right-click on the correct bone. Otherwise, what you save or load might end up… well, in digital limbo.

⚙️ key steps before saving (and avoiding tragedies)

💡 tips for IK Boost to work with you (and not against you)

These tools are perfect for reusing animations like walks, greetings, or expressions. But the secret is in the preparation: consistent bone names, compatible rigs, and order in your files.

And if something gets messed up, remember: you can always edit frame by frame. It's just easier to do it right from the start 😌.

“The curious thing is that these functions exist to make your life easier… but one wrong step and you have a bone dancing alone in the stratosphere”

So, if Posture Load doesn't load and Motion Save doesn't save what you expected, don't worry: it's happened to all of us. The good news is that now you know how to tame these functions like a true professional animator 🎬