Master Cloth Simulation in Blender Without Leaving Your Character Butt-Naked

Published on January 08, 2026 | Translated from Spanish
3D character in Blender with shirt simulated using the Cloth modifier, showing natural folds and collision with the body.

When Your Character Needs to Get Dressed (And It's Not a Metaphor) 👕

Animating clothes in Blender is like dressing a hyperactive child: if you don't do it right, they'll end up showing more than they should. The Cloth modifier is your best ally, but it needs some persuasion to cooperate. Here we show you how to avoid your character looking like they're dressing during an earthquake. 🌪️

The key is finding the balance between simulated physics and manual control, because even the best digital fabric needs adult supervision.

Prepare Your Digital Fabric Like a Pro

Before diving into simulation, make sure your garment is in good condition:

The ABCs of the Cloth Modifier

Setting up Cloth is like programming a smart washing machine:

  1. Adjust stiffness (so it doesn't look like paper or armor)
  2. Control friction (so it doesn't look like ice)
  3. Use Vertex Groups in strategic areas (nobody wants to see sleeves flying)

Pinning is your best friend for shoulders and collars. Without it, your shirt will try to escape the character like a teenager at a family gathering. 😅

Tricks So the "Trick" Isn't Noticeable

For professional results:

Well-configured collisions: The body must be an obstacle, not a suggestion. Try with a 5-10% error margin.

Emergency Shape Keys: When physics misbehaves, a manual touch-up saves the shot.

Simulate in parts: Torso first, then sleeves. Like dressing a drunk person, step by step.

And remember: if all else fails, you can always say it's "manga style" and that the laws of physics don't apply. 🎨 (But between us, follow these tips and no one will notice the trick).