
Marvel Cosmic Invasion Does Not Meet All Expectations
The launch of Marvel Cosmic Invasion generated interest due to coming from a studio with experience in the beat 'em up genre. However, after trying it, it is perceived that the project does not fully take off and offers an experience that remains in the known. 🎮
A Powerful Combat System That Stagnates
The combat system feels solid and satisfying, with impactful punches that reflect the power of the heroes. The main problem is that this playable base does not grow. The action becomes monotonous because the scenarios and enemies do not introduce substantial variations.
Points that generate monotony:- The types of adversaries change very little throughout the adventure.
- The level structure repeats the same pattern of clearing rooms.
- Lack of diversity in objectives and in how challenges are presented.
More variety is missed in the objectives and in the way challenges are presented.
A Cosmic Epic That Does Not Take Off
The premise of a galactic invasion promised grand scenarios. Although the visual section is correct, the sensation of scale and epicness does not fully materialize. The narrative advances linearly without offering twists or deeply exploring the rich universe it stems from.
Narrative and setting aspects:- The story fulfills its basic function but does not leave a mark.
- The full potential of the characters and cosmic locations is not exploited.
- The threat is not perceived as great, reduced to waves of generic enemies.
Final Verdict
Marvel Cosmic Invasion is a technically competent title with initially fun combat. However, its inability to innovate and the repetition of its mechanics make the experience fail to shine as expected from its attractive premise. It ends up being a correct game, but one that does not expand the boundaries of the genre. 🤔