ansur Bishev Releases Version 3.0 of His Modular Rigging System for Maya

Published on January 06, 2026 | Translated from Spanish
Autodesk Maya interface showing the Mansur Rig 3.0 system with a modular humanoid character broken down into parts like arms, legs, and spine, along with a controls panel.

Mansur Bishev releases version 3.0 of his modular rigging system for Maya

The 3D artists community receives a major update with the release of Mansur Rig 3.0. Created by artist Mansur Bishev, this free package revolutionizes how to prepare characters for animation in Autodesk Maya, a step that traditionally takes a lot of time. 🎬

A modular approach to building digital skeletons

The core of this tool is its modular approach. Instead of creating a rig from scratch, technical artists and animators can assemble a complete skeleton by selecting and connecting preconfigured body parts from a central interface. Each module, whether for legs, arms, spines, or necks, comes with its own animation controls, deformers, and built-in stretch functions.

Main features of the system:
"Now you can spend hours setting up the perfect rig instead of animating, which is what you really wanted to do." - Ironic reflection on the rigging process.

Complete ready-to-use content

The Mansur Rig 3.0 download is more than just the modular builder. Bishev includes several ready-to-use resources that help get started immediately and understand the system.

Resources included in the package:

Requirements and availability

To use this tool, Autodesk Maya 2022 or a more recent version must be installed. The system is distributed for free, and those interested can download Mansur Rig 3.0 directly from the artist's Gumroad page. This tool represents a significant advancement in automating and streamlining one of the most technical phases in 3D animation production. 🚀

You can download the tool from here: https://github.com/asaf-b/Mansur-Rig/releases/tag/3.0.0