Managing Similar Characters in Blender: Single File vs. Multiple Files

Published on January 07, 2026 | Translated from Spanish
Blender screenshot showing the Linked Libraries system with base file and linked character variations, with Outliner panel visible

The Single File vs Multiple Files Dilemma

When working in Blender with characters that share the same base, like boys and girls from a camp 🏕️, a crucial question arises: is it better to keep them all in one file or separate them? If you've tried both methods and notice that the single file with all scenes weighs almost the same as each individual file, you're not imagining things. Blender saves duplicated information in each full copy scene, so the compression isn't as significant as one might expect.

Advantages and Disadvantages of Each Approach

Each method has its pros and cons depending on your workflow:

For projects with many characters, the multiple option is usually more recommended 🎯.

The Smart Solution: Linked Libraries

The real space savings and optimization come with the use of Linked Libraries. This technique allows:

This workflow not only optimizes space, but automates updates across all characters 🔄.

Practical Implementation of the System

To implement this solution efficiently:

Blender lets you choose: either keep all your campers together like in a hostel, or spread them out in separate files

In the end, Blender offers total flexibility. You can keep all your characters together like in a crowded hostel, or give them their individual space like in separate cabins. The difference is that, in real life, the kids scream more... and in Blender they only weigh megas 😅.