Lies of P and Its Impressive Development with Unreal Engine 4

Published on January 06, 2026 | Translated from Spanish
Night view of a cobblestone street in Krat, with street lamps casting reflections on the wet ground and intricately designed automatons in the background.

Lies of P and Its Impressive Development with Unreal Engine 4

The video game Lies of P makes the most of the capabilities of Unreal Engine 4, a graphics engine that allows Round8 Studio to bring its artistic vision to life with astonishing realism. This technology is essential for building the distinctive atmosphere of the title, where the decadent opulence of the Belle Époque combines with an unsettling steampunk essence. The engine efficiently manages complex lighting systems and high-polygon models that bring this unique universe to life 🎮.

Setting and Artistic Design

The metropolis of Krat serves as the main setting, imbued with a Belle Époque aesthetic but plunged into chaos and decay. The environments stand out for their meticulous detail, especially in the representation of always damp cobblestone streets that subtly reflect the light from street lamps, generating a play of shadows and reflections that intensifies the feeling of melancholy and danger. This artistic choice is not merely decorative, but defines the game's visual narrative 🌆.

Key Elements of the Setting:
  • Cobblestone streets with subtle reflections that enhance the melancholic atmosphere
  • Belle Époque architecture fused with decadent steampunk elements
  • Play of lights and shadows that increases the sense of constant danger
An engine that also powers colorful fighting games is capable of rendering with such care the sad and rusty existence of a puppet in a city that seems to have perpetual autumn.

Technical Details and Visual Elements

The level of detail in characters and objects is extraordinary, with special attention to the enemy automatons and mechanical weapons. Each automaton features an intricate design, with visible gears, worn metal surfaces, and movements that blend mechanical elegance with grotesque clumsiness. The weapons, many of them customizable, exhibit great realism in their components and mechanisms. The lighting, managed through Unreal Engine 4's systems, is a fundamental pillar, employing light volumes and post-processing effects to enhance the oppressive yet visually stunning atmosphere 🔧.

Highlighted Technical Aspects:
  • High-polygon models for automatons with visible gears and worn surfaces
  • Advanced lighting systems that use light volumes and post-processing effects
  • Customizable weapons with realistic components and detailed mechanisms

Visual Impact and Conclusion

The combination of Unreal Engine 4 with Round8 Studio's artistic vision results in a visually impactful experience. The engine's ability to render both decay and beauty in every corner of Krat demonstrates its technical versatility. The lighting effects and character design not only complement the narrative but elevate it, creating a coherent and immersive world that plunges the player into this particular reinterpretation of a classic tale 🌟.