Jaguar E-Type Low Drag Cut 7: The Challenge of Migrating from Max to Blender

Published on January 07, 2026 | Translated from Spanish

Caramecha, one of the most active forum members, returns with an exciting project that has been on hold since 2018. In his latest post, he shares his experience facing the challenge of working with Blender, a software he has been exploring after many years using 3ds Max.

An Exciting Project: Jaguar E-Type Low Drag Cut 7

The project Caramecha has decided to resume is the creation of a model of the Jaguar E-Type Low Drag Cut 7, a classic car that holds special meaning for him. He had the opportunity to see part of the vehicle's restoration process, which inspired him to create a digital 3D replica of the car. However, for personal reasons, he had to leave the project halfway.

Now, with a bit of extra motivation, he has decided to resume the model, but this time with a new approach: migrating his work from 3ds Max to Blender.

Jaguar E-Type Low Drag Cut 7

From 3ds Max to Blender: The Migration Challenge

Caramecha has shared that, although he has years of experience working with 3ds Max, the transition to Blender will be a personal challenge. With a solid foundation in 3D modeling, the idea of learning a new tool is an opportunity to refresh his approach and acquire new skills. Instead of starting from scratch, he decided to bring the mesh he already had made in 3ds Max, importing it in .obj format to Blender.

The process is not as simple as just importing the file, as the model is still empty of materials and lights, meaning Caramecha is starting almost from zero. However, he is determined to leverage Blender's versatility to overcome the challenges that arise.

The Imported Mesh: The First Step

Caramecha's first step has been to import the Jaguar E-Type mesh from 3ds Max to Blender. This migration process is not always perfect, and some mesh details may not transfer perfectly, but he has shown optimism about the result.

The first screenshots he has shared show a mesh without materials or lighting. This means he is working quite basically in terms of aesthetics, but focusing mainly on the model's geometry.

No Materials or Lights: Starting from Scratch

For those unfamiliar with the 3D workflow, starting without materials and lights may seem like a strange step, but for Caramecha, this is the way to start from scratch and ensure the model's base is solid before adding the final details.

The creation process in Blender will be, as he himself says, a step-by-step effort. The model will not only be completed technically, but he will also seek to give it a visually appealing touch, adding appropriate textures, materials, and lights later on.

What to Expect from the Project?

The challenge of working in Blender is just one part of the project. Caramecha also seeks to revive the Jaguar E-Type Low Drag Cut 7 model with more details, realistic texturing, and proper lighting so that the final model looks as realistic as possible. With the support of the foro3d community, he hopes to receive tips and feedback to improve his Blender workflow.

The project is also a perfect example of how the 3D community can help each other improve their skills, regardless of the software they use.

We'll See What Comes Out of This!

For now, Caramecha is optimistic, with a mix of excitement and anticipation. "We'll see what comes out!", he comments at the end of his post, adding a personal and hopeful touch to his return to the forum.

Without a doubt, this is just the beginning of a new stage for Caramecha, who continues to share his progress and learn more every day about the power of Blender.