Introduction to Bones in 3ds Max

Published on January 07, 2026 | Translated from Spanish
Illustration of a digital skeleton in 3ds Max with visible bones

Introduction to Bones in 3ds Max

In the world of 3ds Max, a Bones setup is like the skeleton of your 3D characters, a structure of digital bones that allows you to bring life and movement to your models. Imagine an invisible puppeteer controlling every part of your character, making it bend and move naturally without having to animate each vertex individually. It's like bringing a digital rag doll to life! 🧃

Where to find tutorials in Spanish

If you're looking to learn how to create Bones setups in Spanish, Foro3D is an excellent starting point. The community is active and often shares valuable resources. Users like IkerClon and other moderators have translated helpful tutorials, although sometimes finding the exact link can be as tricky as finding a needle in a haystack. In addition to Foro3D, platforms like YouTube and specialized sites offer step-by-step guides on how to create and control Bones in 3ds Max, using both the native rigging system and additional plugins. And who knows, you might even find a hidden treasure! 🏴‍☠️

Quick tips to get started

For those eager to dive into the world of Bones, here are some basic tips to get started:

Remember, practice makes perfect, and every adjustment brings you closer to perfection. Don't get discouraged if it seems complicated at first! 🎮

If after searching and searching you can't find the perfect tutorial, don't worry. The moderators aren't invisible ninjas, although sometimes they hide better than a bone in a polygonal mesh. Patience and keep rigging! And remember, every bone in its place makes a happy character. 😄

With these tips and a bit of practice, you'll be on your way to mastering the art of rigging in 3ds Max. So go ahead, bring your creations to life and have fun in the process! ✨