Improvements in Sculpt Mode Rendering and Performance in Blender

Published on January 07, 2026 | Translated from Spanish
Blender improves rendering in sculpt mode, reducing GPU load and increasing drawing speed for a smoother and more efficient experience.

The sculpt mode in Blender has received key optimizations in its rendering and drawing system, providing a smoother and more efficient experience for digital artists. These improvements have reduced the load on the GPU, optimized memory usage, and eliminated code redundancies, achieving a notable increase in performance.

The Rendering Problem in Previous Versions

In previous versions, the drawing system of sculpt mode had a high computational cost due to its outdated code structure. Some of its functions dated back more than a decade and were not optimized for current hardware standards, which caused:

“Optimizing rendering in digital sculpting means reducing latency and improving workflow smoothness.”

Reduction of GPU Load and Memory Optimization

One of the most important changes has been the implementation of indexed drawing, a method that avoids unnecessary duplication of vertex data in each triangle of the mesh. Now:

Greater Efficiency in Graphics Data Updates

Previously, any modification to the mesh required reloading all graphics attributes into the GPU. With the new optimization:

Elimination of Redundant Processes and Multithreading Improvements

Another factor limiting performance was the existence of duplicated functions that performed unnecessary calculations. Now, key improvements have been implemented:

Results in User Experience

Thanks to these changes, the drawing speed in sculpt mode has improved significantly, allowing:

A Quality Leap in Digital Modeling

These optimizations mark a before and after in Blender's sculpt mode. With more stable performance and better graphics resource management, the tool consolidates itself as an increasingly powerful option for professionals in 3D modeling and digital sculpting.