IFL Playback Manager: Control and Synchronization of Animated Textures in 3ds Max

Published on January 07, 2026 | Translated from Spanish
User interface of 3D modeling software showing an animated textures configuration panel. Various options allow modifying playback speed and start frame. The scene includes a screen with real-time animations and multiple textures applied to 3D objects.

The new script IFL Playback Manager for 3ds Max offers an efficient solution for managing and synchronizing animated textures within a scene. Thanks to its intuitive interface, it allows modifying the playback speed and start frame of .ifl (Image File List) files, optimizing the workflow.

Automation in Animated Texture Management

This script automatically detects all animated textures in a project, organizing them into a list to facilitate access and editing. This eliminates the need to manually configure each texture, simplifying material management in complex scenes.

Key Features of IFL Playback Manager

Ideal for Complex Animated Materials

Projects that require the use of moving textures, such as screen simulations, digital billboards, or surfaces with dynamic effects, can greatly benefit from this tool. The ease of adjustment and synchronization saves time and optimizes the workflow in scenes with multiple animated materials.

"The IFL Playback Manager revolutionizes the way 3D artists manage animated textures, facilitating synchronization and control of .ifl files within 3ds Max."

An Essential Add-on for Dynamic Projects

For 3ds Max users working with animated textures, this script becomes an indispensable tool. Its ability to efficiently manage .ifl files ensures better integration of animations into any scene, optimizing resources and production time.

You can get more information and download the script here.