Rigging Hybrid Characters in 3ds Max and How to Avoid Deformations When Mixing Biped and Bones

Published on January 08, 2026 | Translated from Spanish
Screenshot of 3ds Max showing a spider character rig with Biped and Bones, highlighting deformation problems and the solution with groups

When Your Half-Human/Half-Spider Character Turns into a Chaos of Legs πŸ•·οΈπŸ’ƒ

Combining Biped with standard Bones in 3ds Max to create complex characters (like an anthropomorphic spider) is like mixing water and oil: possible, but with... interesting results. Discover how to tame this hybrid without your controls rebelling.

The Problem: Why Do the Legs Twist?

When you rotate the master controller and chaos appears, it's usually because:

Emergency Solution (for Existing Projects)

Step by Step for Already Created Rigs:

  1. Reset Transformations:
    • Select all bones
    • Apply Reset XForm
    • Collapse All to clean up
  2. Group Intelligently:
    • Create logical groups (front legs, rear legs, torso)
    • Align pivots to world (0,0,0)
    • Link groups to the controller, not bones directly
  3. Use Helpers:
    • Point helpers as intermediaries
    • Dummy objects for complex controls

The Professional Solution: CAT Rigs

For new projects, the CAT system is your salvation:

Advantage Benefit for Hybrid Characters
Unified System No more Biped/Bones conflicts
Modular Templates Add spider legs to humanoid base
Intuitive Controls Rotate the entire character without deformations

Veteran Tricks

"A good hybrid rig isn't noticeable... until you try to animate without it and your character turns into a Lovecraftian nightmare"

Recommended Workflow

  1. Plan the hierarchy (what controls what)
  2. Create intermediate helpers for complex controls
  3. Group by function (not by proximity)
  4. Link in this order: bones > helpers > groups > master control
  5. Test extreme rotations before animating

Crucial Tip: Save incremental versions (v1, v2...) when adjusting the rig. You never know when you'll need to go back.

And remember: that moment when your character seems to do involuntary breakdance... it's just a phase. All riggers go through that. πŸ•ΊπŸ•·οΈ