How to Prevent the Biped from Changing Position When Loading BIP Files

Published on January 07, 2026 | Translated from Spanish
Screenshot of 3ds Max showing a Biped changing position when importing an animation file, with position tools highlighted.

Solving the Position Problem When Loading .bip Files in 3ds Max

Ah, the classic unwanted Biped dance! 💃🕺 When you import your .bip files and your character decides to take a walk without permission, it's normal to want to scream. But don't worry, there's a solution for this annoying little problem.

Methods to Maintain the Initial Position

You can try these options to keep your Biped where it should be:

"A Biped that moves on its own is like a hyperactive child: it needs clear boundaries and someone to watch it"

Professional Tricks for Greater Precision

If you need millimeter accuracy:

  1. Create a dummy helper in the desired position
  2. Use Align to match the Biped's position
  3. Apply Key Info to fix the initial position

Remember that the Motion Mixer can be a bit temperamental. Sometimes it saves position data that you can't see at first glance. If everything fails, try resetting the position with Biped Playback before importing. 🔄

And finally, if nothing works... you can always say it was a special teleportation effect. Creativity to the power! 🚀✨