How to Maintain the Original Posture When Animating Biped in 3ds Max

Published on January 06, 2026 | Translated from Spanish
Side-by-side comparison in 3ds Max showing character with correct pose vs. deformed pose when applying biped animation

The Eternal Biped Dilemma: Animating Without Destroying the Anatomy

Working with biped in 3ds Max can be as frustrating as dressing a cat: no matter how hard you try, it always ends up twisting into impossible positions ๐Ÿˆโฌ›. But don't worry, these professional tricks will help you maintain that perfect pose you worked so hard to achieve.

Essential Initial Setup

To prevent your character from looking like an animated pretzel:

Practical Step-by-Step Solutions

When disaster has already struck:

  1. Use Figure Reset to restore without losing animation
  2. Re-assign weights in problematic areas
  3. Adjust the initial pose in the Biped Apps
  4. Try Mixer Mode for smooth transitions

"A good rig is like a good skeleton: it should move without being noticeable, always maintaining the anatomical structure. When it fails, it's like watching a zombie breakdancing." - Veteran Animator

Alternatives When Biped Resists

For hopeless cases or complex projects:

Verification Checklist

Before giving up and declaring your character "abstract art":

Remember: if after all these adjustments your character still looks like a circus contortionist, you can always argue it's an "expressive artistic style"... although most likely, with these techniques, you will finally achieve that perfect balance between fluid animation and correct anatomy. ๐Ÿคนโ€โ™‚๏ธ