How to Modify a 3D Skeleton Without Deforming the Model

Published on January 08, 2026 | Translated from Spanish
A 3D humanoid model with a visible skeleton in an animation software environment. Bones are highlighted in different colors, showing how to avoid deformations when modifying their structure.

When working with 3D models that include a skeleton for animation, it's common to want to adjust their proportions. However, if the bones are not properly configured, changes can cause unexpected deformations, such as child bones stretching when parent bones are modified. This article explains how to make these adjustments without affecting the model's structure.

Common Problems When Modifying a 3D Skeleton

When trying to modify an already skinned model, certain issues may arise that affect the integrity of the animation. Some of the most common problems include:

Solutions to Avoid Bone Deformation

1. Lock Bone Length

In 3ds Max, standard bones have the option to keep their length fixed. To prevent children from lengthening when modifying the skeleton, activate the Freeze Length option in Bone Tools:

2. Adjust Hierarchy Scale

If the bone scale is not uniform, hierarchy errors can occur. To fix this:

3. Switch Between FK and IK

The problem may be related to the type of kinematics used. In IK (inverse kinematics), bones can automatically stretch to reach a target, while in FK (forward kinematics) they rotate without changing size.

4. Review Constraints and Links

Some settings can affect how bones react to movement:

How to Convert Dummies to Bones

Some models come with a dummy-based skeleton, which limits certain animation functions. In this case, they can be converted to bones using the following methods:

1. Create New Bones

2. Link Bones to Dummies

If it's not possible to remove the dummies, bones can be linked to them:

"The key to modifying a skeleton without affecting its structure is to keep the hierarchy and scale properly adjusted."

Conclusion

Modifying a 3D skeleton without child bones deforming requires paying attention to the hierarchy configuration, kinematics, and applied constraints. With tools like Freeze Length, Reset Scale, and converting dummies to bones, adjustments can be made without affecting the model's integrity.