Handling Clothing and Armor on Blender Characters Without Clipping Issues

Published on January 07, 2026 | Translated from Spanish
Character in Blender showing layers of clothing and armor with different binding techniques: bone parenting, weight painting, and cloth simulation.

The Art of Dressing Characters Without Geometric Conflicts

Dressing a character in Blender with multiple layers of clothing and armor is like solving a three-dimensional puzzle where every piece must fit perfectly 🧩. Clipping – that annoying geometry intersection that makes clothing pass through armor or the body – is the number one enemy of any artist who wants to create believable and visually clean characters.

The Philosophy of Differentiated Treatment

The key to success lies in understanding that not all garments and armors should be treated the same way. Each type of element requires a specific technical approach according to its material properties and visual function.

A well-dressed character is like an orchestra: each instrument plays its score without interfering with the others.

Techniques for Rigid Elements: Direct Parenting

Armor pieces and metal elements must maintain their shape intact during animation, making direct parenting to bones the ideal solution.

Fitted Garments: Armature Modifier and Weight Painting

Clothing that must move with the body but maintain proximity requires controlled deformation through the armature system and weights.

Advanced Techniques for Fine Adjustment

When standard weight painting is not enough, additional techniques provide that extra level of control.

Geometry Optimization for Performance

Characters with multiple layers can become computationally heavy. Intelligent optimization strategies keep the scene manageable.

Organized Workflow for Complex Characters

Handling multiple layers requires a specific methodology that ensures consistency and efficiency.

And when your character still shows clipping in extreme poses, you can always argue that it's realistic battle wear ⚔️. After all, in the fantasy world, even the most epic heroes have the right to have armor that doesn't fit perfectly.