
Half Sword Launches Early Access on Steam and Epic Games
The highly anticipated medieval combat simulator Half Sword will open its early access phase at the end of this month, specifically on January 30. Players will be able to purchase it on the Steam and Epic Games Store platforms. Developed by the independent studio Half Sword Games and published by Game Seer Publishing, this title has already garnered significant attention by being one of the most downloaded demos at events like Steam Next Fest. This launch allows players to test the project while its creators continue to work on it 🎮.
A Physics-Based Combat System
The action in Half Sword transports players to 15th-century Europe, promising violent and believable encounters. The core of the game is its combat engine, which uses physics calculations to resolve every interaction: attacks, parries, and thrusts. Weapons and armor are recreated using historical documentation, aiming for every clash to be visceral and decisive, where a well-placed strike can decide everything.
Main Combat Features:- Physics engine that processes each impact and block independently.
- Weapons and equipment modeled with authentic historical references.
- Intense confrontations where a single precise movement can end the fight.
Precision here is earned through practice, not given. Get ready to stumble and swing at the air at first.
The Roadmap During Early Access
The early access period will allow the small Half Sword Games team to polish the game with direct community input. They plan to expand content, fix bugs, and optimize overall performance. This iterative model is ideal for refining the experience step by step before a full release.
Development Goals in This Phase:- Incorporate new content and game modes based on feedback.
- Fix technical and gameplay bugs reported by users.
- Adjust and improve software performance and stability.
An Experience That Demands Mastery
Half Sword is not a fluid, choreographed action game. Players must get used to realistic controls where initial clumsiness is part of the learning process. Mastering combat requires time and patience, rewarding those who persevere with incredibly satisfying duels. This approach seeks to differentiate it in the medieval simulator genre ⚔️.