Fur Grass Visibility Issues Through Windows in Maya

Published on January 08, 2026 | Translated from Spanish
Render in Maya showing Fur Grass correctly visible through window material with appropriate ray tracing settings

The Mystery of Invisible Fur Grass

This is a classic problem when working with Fur in Maya and transparent materials. The Fur Grass seems to magically disappear when viewed through a window, leaving a ghostly halo that frustrates any attempt to create realistic scenes. The problem is not in the Fur or the window material separately, but in how they interact during the rendering process.

What happens is that Maya's ray tracer has trouble correctly calculating the intersection between light rays, transparent surfaces, and Fur systems. Without the proper setup, the renderer simply skips the Fur when it detects it's behind a transparent material, considering it an optimization when it's actually a visualization issue.

In Maya, Fur behind glass is like a shy actor who exits the stage when the lights come on

Window Material Setup

The first step is to review and adjust the window material. Standard transparent materials may need specific parameters to allow Fur visibility.

Fur Render Attributes

Maya's Fur system has specific attributes that control its behavior during rendering. Some of these may be limiting visibility through transparent surfaces.

In the Fur Description attributes, look for the Render Settings section and verify that depth and sampling options are set correctly 😊

Critical Ray Tracing Settings

The most effective solution is usually in the render's Ray Tracing settings. Maya needs to correctly calculate light paths through transparent surfaces.

In Render Settings, go to the Ray Tracing tab and increase the reflection and refraction limits. Values that are too low cut the calculation prematurely.

Camera and Clipping Setup

In some cases, the problem may be related to the camera's clipping planes. If the Fur is too close or too far, it may not render correctly.

Check your render camera's Near Clip Plane and Far Clip Plane. Extreme values can cause very small geometry like Fur to disappear.

Technique with Alternative Render Layers

If the previous adjustments don't fully resolve the issue, consider using separate render layers for the Fur and the window.

Render the Fur in a separate layer without the window, and the window in another layer without the Fur. Then composite both in post-production.

Visibility Attributes Check

Maya has multiple levels of visibility control that may be affecting the render. Verify that all are set correctly.

Check both the render visibility attributes in the shape node and the visibility flags in the display layer and the object itself.

Solution with mental ray (if applicable)

If you're using mental ray instead of Arnold, the required settings are different. Mental ray has its own system for handling hair and transparencies.

In mental ray, look for ray marching parameters and increase samples for dielectric materials and hair systems.

Optimization for Efficient Rendering

The suggested settings can significantly increase render time. These strategies will help you maintain efficiency.

Use region rendering to test only the problematic area during development. Once solved, apply the settings to the full render.

Diagnostic Workflow

Follow this systematic process to identify and resolve the issue. Start with the simplest and progress in complexity.

Create a minimal test scene with just a simple window and a small Fur patch to isolate the problem.

After applying these solutions, your Fur Grass should be perfectly visible through the windows, creating that realistic halo that completes your scene... though you'll probably now notice other details you want to improve, but that's the nature of 3D work 🌿