The 3D modeling software Silo has received significant improvements in its 2025 version, among which stands out the new option to generate UVs for a model. This tool allows projecting UVs from any view in the workspace, facilitating the process of creating UV mappings, whether applied to the entire object or only to selected faces. This advance considerably improves efficiency when working with 3D models, saving time in preparing them for later use in applications such as video games or animations.
Milo 2025: A Real-Time Renderer Integrated with Silo
On the other hand, Milo, the real-time renderer based on Unreal Engine, has incorporated new functions that allow direct integration of Silo Modifiers. This simplifies the process of visualizing the results of modifications to models without the need for intermediate processes. Now, when saving and loading the Silo file in Milo, the scene updates automatically, allowing changes to be seen instantly and improving workflow fluidity.
Silo: Essential Software for Modeling and Sculpting
Silo, initially released in 2003, has stood out as an efficient tool focused on 3D modeling, especially useful for creating low-poly assets for games or real-time applications. Additionally, its compatibility with ZBrush's GoZ bridge system allows it to be used as a base for creating models that can then be detailed and sculpted in ZBrush.
Renewal in Silo Development
After a period without updates, the release of Silo 2021 marked a rebirth for the software, with a faster update pace that has been well received by the community. The inclusion of Milo as a real-time renderer has been one of the most important advances, as it optimizes the visualization and modification process of 3D models, which previously required more intermediate steps.
With these new features, both Silo and Milo offer significant improvements in the 3D workflow, from model creation to real-time visualization.
Conclusion
The recent updates to Silo and Milo have made these tools even more powerful and user-friendly for 3D artists. With new functions for creating UVs and integrating real-time rendering, users now have a more efficient set of tools to carry out their 3D projects, from initial modeling to final real-time visualization.