Foot Position Correction for Virtual Actors with Existing Rigging in Motion Capture

Published on January 06, 2026 | Translated from Spanish
Comparison of virtual actor's feet showing incorrect elevated heel position and correction via offset in figure mode for ground alignment.

The Challenge of Elevated Heels in Virtual Actors

Working with pre-rigged virtual actors where the feet rest in an elevated heel position is like trying to dance in high heels on a slanted surface 🩰. This common issue wreaks havoc on motion capture systems, which expect flat feet as the base reference, resulting in grotesque ankle deformations and unnatural movements that ruin the illusion of life.

Understanding the Root of the Problem

Motion capture interprets the figure mode as the character's "zero pose" or rest position. When the heels are elevated in this reference pose, the mocap system applies additional rotations to bring the feet to the ground during animation, creating those unwanted deformations in the ankle joints.

A poorly configured figure mode is like a map with the wrong north: it always leads you to the wrong place.

Offset in Figure Mode: The Non-Destructive Solution

Applying an offset in the figure mode allows readjusting the reference position without altering the structure of the existing rig. This approach preserves all the skinning and controller work while correcting the fundamental problem.

Motion Layers for Selective Correction

When the figure mode cannot be modified directly, motion layers offer a powerful alternative for applying specific local corrections.

Recalibration Techniques for Motion Capture

Once the figure mode is corrected, recalibrating the mocap system ensures it correctly interprets the new reference.

Workflow for Safe Correction

Following a specific methodology prevents damage to the existing rig while ensuring effective corrections.

Prevention for Future Projects

Establishing standards from the start of the rigging process prevents the recurrence of this problem.

And when your corrections make the character walk as if on eggs, you can always argue it's a minimalist avant-garde acting style 🥚. After all, in the world of animation, sometimes technical "errors" become distinctive artistic signatures.