Fixing Object Displacement by Animated Materials in V-Ray

Published on January 08, 2026 | Translated from Spanish
Render comparison showing stable object vs object with displacement from animated material, with material nodes highlighted

When Your Materials Come to Life and Take the Object for a Ride 👻

You've carefully animated your scene in 3ds Max, but when rendering with V-Ray, something strange happens: the object seems to dance to the rhythm of your animated material. No, it's not black magic, it's a common coordinates and sampling issue that has a solution.

Diagnosis of the Unwanted Dance

These are the main culprits:

A poorly configured animated material is like a ghost in your render: it moves when you least expect it and no one knows exactly why.

Solutions to Keep Everything in Place

  1. Check the coordinates of all animated maps (Object/UV > World)
  2. Apply UVW Map when using complex procedurals
  3. Enable Lock Sampling Pattern in V-Ray 6+ (Settings > Global DMC)
  4. Try V-Ray Light Material for more stable animated emission effects

3 Errors That Turn Your Material into a Poltergeist

If after all this your object still moves, you can always say it's an intentional special effect. No one needs to know it's actually a bug that refuses to go away! 👨‍🎨

Pro tip: When working with complex animated materials, always do render tests on key frames (1, 25, 50) to detect issues before the final render. Your render time will thank you.