Fixing Invisible Textures and Incorrect Shadows in Blender

Published on January 08, 2026 | Translated from Spanish
Problems in Blender showing invisible textures in viewport and incorrect shadow on glass bottle with caustics active

The Mysteries of the Viewport and Glass Shadows

When you start with Blender and encounter textures not showing in the viewport while the shadows of your glass materials don't adopt the correct color, you're facing two classic learning problems of this software. These issues are particularly common among users coming from other 3D programs and adapting to Blender's unique workflow. The fact that you've managed to generate caustics shows you're on the right track, but these technical details can be frustrating when they don't work as expected.

Solving Invisible Textures in the Viewport

The problem of textures not visible in the viewport generally has several possible causes that require systematic verification. Blender handles texture visualization differently from other 3D software, and small adjustments can reactivate correct visualization.

The Challenge of Colored Glass Shadows

The shadows of transparent materials like glass are particularly complex in rendering because they depend on how the engine calculates light transmission through the material. For a glass bottle to cast shadows in the material's color, you need to specifically configure this property.

A glass without colored shadow is like a rainbow without colors: technically it exists but lacks the essential magic

Optimal Configuration for Transparent Materials

To achieve the best results with glass materials and caustics, we recommend a specific approach that ensures both correct visualization in the viewport and proper behavior in render.

Solving these technical problems in Blender is an essential part of the learning process 🎓. Every obstacle you overcome not only brings you closer to the result you're seeking, but also deepens your understanding of the software and prepares you for more complex challenges in the future.