Fixing Inconsistent Anchors in 3ds Max

Published on January 08, 2026 | Translated from Spanish
3ds Max view showing Planted Keys issue in Biped, with Motion Panel, Track View, and Key Mode options visible

Master Absolute Control of Anchors in Biped

Are your Planted Keys in Biped behaving unpredictably? Discover the professional protocol to diagnose, fix, and prevent these frustrating anchor issues in your character animations.

"An animator who controls their Planted Keys is like a sculptor who masters their clay - every ground contact must be intentional"

Precise Diagnosis of the Problem

Common Symptoms:

Professional Step-by-Step Solution

1. Complete State Reset:

  1. Select the problematic foot
  2. In the Motion Panel:
    • Switch to Free Key
    • Then to Sliding Key
    • Finally to Planted Key
  3. Press Set Key to confirm

2. Cleanup in Track View:

  1. Open Track View - Dope Sheet
  2. Navigate to Biped > Footsteps
  3. Delete any duplicate/corrupted keys
  4. Verify key influence range

Preventing Errors

Best Practices:

Biped Key Modes Table

Mode Function When to Use It
Planted Key Full anchor (position+rotation) Firm ground contact
Sliding Key Controlled sliding Long steps or drags
Free Key Totally free movement Jumps or aerial movements

Correction Checklist

On foro3d you'll find example files with correct Planted Keys setups. Because we've all struggled against those feet that seemed to have a mind of their own. 👣

Advanced Troubleshooting

  1. IK/FK Issues: Check IK chains and targets
  2. Footsteps Influence: Temporarily disable for testing
  3. Control Conflicts: Review selection hierarchy
  4. Full Reset: Use Biped > Convert in extreme cases

As veteran animators say: "Control starts at the feet - if you master the anchors, you master the animation". Now go and regain absolute control over your Planted Keys. 🎬