Fixing Flickering and Noise in Displacement Maps in V-Ray Animations

Published on January 08, 2026 | Translated from Spanish
Flickering problem in displacement map during V-Ray animation and solution with sampling and filtering adjustments

The Mystery of Flickering Displacement in Animation

When working with displacement maps in V-Ray animations and you discover that annoying flickering or noise during the camera flythrough, you're facing one of the most common problems in animated renders with procedural geometry. Flickering in displacements is not a defect in your model or texture, but a direct consequence of how V-Ray calculates sampling between consecutive frames. This phenomenon occurs because each frame is rendered independently, and slight variations in the displacement map calculation create that visual instability you perceive as flickering, especially noticeable when the camera moves close to the displaced surfaces.

Understanding the Causes of Flickering

The flickering problem in animations with displacement arises from inconsistencies in calculations between frames. When the camera moves, the pixels representing the displaced geometry are sampled slightly differently in each frame, creating that distracting flickering effect.

Solutions for Stable Displacements

To eliminate flickering, you need to stabilize the displacement calculation between frames. This requires adjusting several parameters that control how V-Ray handles temporal consistency in animations.

A displacement that flickers in animation is like a strobe light in a quiet scene: it breaks the illusion of continuity and reality

Specific Configuration for Animations

For animated renders with moving cameras, we recommend specific adjustments that prioritize temporal stability over render speed.

Solving flickering problems in animations is crucial for professional productions 🎬. Every adjustment you implement not only solves the immediate issue, but brings you closer to mastering the art of stable animated rendering, an essential skill for any artist working with motion graphics or visual effects.