Field Driver for Procedural Animation in Cinema 4D

Published on January 07, 2026 | Translated from Spanish

The latest update to Cinema 4D introduces Field Driver, a new tag for procedural animation that significantly enhances the procedural modeling toolkit. This tag allows controlling object parameters using Fields, opening up new possibilities for more complex and dynamic animation. Along with this novelty, there are other important improvements in particle simulation, Pyro (fire and smoke simulation), and rigid bodies, which expand the software's capabilities for creating detailed and realistic visual effects.

Redshift GPU Included in the Subscription

Another major novelty in this update is the inclusion of the Redshift GPU renderer with every Cinema 4D subscription. Previously, users only had access to the CPU version of Redshift, but now all subscribers receive the GPU version, improving performance and reducing rendering times. This update impacts the subscription price: it increases by 15 dollars per month for those who only have Cinema 4D, but decreases by 7 dollars per month for those already subscribed to both Cinema 4D and Redshift.

Improvements in Procedural Modeling and Simulation

The procedural modeling system has received major updates. Among the new features is a noise modifier for deforming surfaces and improvements in spline modeling, which can now be configured as open or closed. These tools allow for more precise and creative control over shapes and structures in animation projects.

Optimized Particle and Pyro Simulation

Particle simulation has also improved with the addition of the Follow Spline tool, which allows particles to follow paths defined by splines. This adds an additional level of artistic control over particle behavior in simulations. Additionally, new point emitters and control attributes for existing modifiers, such as Surface Attract and Pyro Advect, have been introduced, optimizing particle and fire simulation.

The Pyro simulation, which recreates fire and smoke effects, has also been optimized with new emission types like Sparse Surface and Sparse Volume, which improve performance and reduce memory usage, making simulations more efficient.

Performance and Integration Improvements

To further improve performance, Cinema 4D 2025 introduces the Object Profiler, a tool that allows identifying bottlenecks in complex scenes. Additionally, improvements have been made to OCIO color management, and support for exporting instances and skeletal animations, including skin weights for characters, in USD format has been added, facilitating integration with other programs in the production pipeline.

In summary, this Cinema 4D update brings new tools and improvements for procedural animation, particle and fire simulation, as well as optimizations in performance and integration with other industry programs, making it an even more powerful and efficient tool for 3D content creators.

"With Field Driver and the new simulation options, Cinema 4D offers greater flexibility and control over dynamic elements, significantly improving artists' workflows," stated the MAXON developers.