Exporting CAT Animations to Character Studio in 3ds Max

Published on January 07, 2026 | Translated from Spanish
3D skeleton of an animated character showing incompatibility between two rigging systems, with a comic expression.

When cats and character studios don't get along 🐱

In the wild world of 3D, where digital skeletons come to life, there are two rival kingdoms: CAT and Character Studio. Both live under the same roof (called 3ds Max), but they are like neighbors who play loud music at different hours. One is agile and spontaneous; the other, methodical and structured. Can they get along? The short answer is: with a miracle.

The harsh reality of incompatibility

Trying to export CAT animations to Character Studio is like trying to use a TV remote to operate a microwave. 🎮 Both systems handle skeletons and controls in such different ways that, without a professional translator (or several coffees), communication is impossible. There is no magic export and done button; only creative solutions and a bit of patience.

On foro3d.com, veterans whisper an uncomfortable truth: choosing well from the beginning avoids tears later. If your heart beats for Character Studio, don't flirt with CAT without commitment.

Tips to not lose your sanity

If you're already in this mess, here are three ideas to get out (almost) unscathed:

In the end, the moral is clear: in the 3D universe, compatibility is a myth and adaptation, an art. And if all else fails, you can always say it was an innovative artistic style while running away. 🏃‍♂️💨