Everywhere: the ex-Rockstar project using Unreal Engine 5

Published on January 05, 2026 | Translated from Spanish
Conceptual screenshot of the central world or hub of Everywhere, showing a stylized science fiction environment with futuristic architectures and player avatars.

Everywhere: the ex-Rockstar project using Unreal Engine 5

A team of former Rockstar Games developers is behind Everywhere, an ambitious platform that seeks to revolutionize how people create and play. Its core proposal is to give users the tools to build their own interactive experiences and share them in a unified ecosystem. 🎮

Unreal Engine 5 as the creative foundation

The choice of Unreal Engine 5 is no coincidence. This graphics engine powers the project's core, providing the technology for anyone to design complex worlds. Tools like Nanite and Lumen enable the generation of geometry with extreme detail and dynamic, realistic lighting, without requiring deep technical knowledge.

Key engine features:
  • Allows packaging and publishing creations directly within the platform.
  • Simplifies the development process for users without programming experience.
  • Enables a wide variety of graphical styles within the same client.
The project's success depends on its ability to attract an active community of creators who feed it with constant content.

One platform, infinite experiences

More than a traditional video game, Everywhere is conceived as a metaverse or network of experiences. A central world with a science fiction artistic style acts as the main hub or lobby. From this point, players can access content generated by others, jumping between genres and visually distinct worlds without interruptions.

Pillars of the community approach:
  • The central hub serves as a starting point for socializing and discovering.
  • The platform emphasizes interconnection and socialization between experiences.
  • The biggest potential challenge will be moderating the vast content generated by the community, from replicas of famous cities to absurd simulators.

The future depends on the creators

The vision of Everywhere is clear: empower users to be the architects of their own entertainment. By combining the accessible power of Unreal Engine 5 with a social platform structure, it seeks to create a cycle where players are also developers. The project's true potential will be measured by the activity and creativity of its community. 🚀