Event Horizon: Dark Descent #1 - the cosmic prequel to the cult classic

Published on January 07, 2026 | Translated from Spanish
Cover of Event Horizon: Dark Descent #1 showing the Event Horizon ship traveling through infernal dimensions with the crew facing cosmic horrors.

Return to the dimensional hell

The ship that became a legend of cosmic horror returns with Event Horizon: Dark Descent #1, a miniseries that serves as the official prequel to the cult classic film. Christian Ward, a multiple Eisner Award winner, teams up with science fiction artist Tristan Jones to explore the ultimate fate of the original crew that first activated the experimental gravity drive. A journey to the limits of sanity that promises to expand the myth of one of science fiction's most terrifying ships.

The origin of the dimensional nightmare

This five-issue miniseries transports us to the critical moment when Captain Kilpack and his crew first activate the experimental device that catapults the Event Horizon through the boundaries of hell itself. The narrative explores not only the external horrors they face in this realm of unimaginable torments, but also the internal dissolution of their psyches as they struggle to maintain sanity against entities like Paimon, the eyeless King of Hell.

Elements of cosmic horror

The dream creative team

The combination of Christian Ward, known for his work on Batman: City of Madness, with Tristan Jones, a veteran of franchises like Aliens and TMNT, promises a unique vision of cosmic horror. Ward brings his sensitivity to madness and the surreal, while Jones contributes his expertise in designing credible yet fantastical technology, creating the perfect team to expand this universe.

Legacy for horror creators

A demonstration of how cult properties can find new life when handled by creators who understand and respect their essence while bringing new perspectives.

For 3D artists and concept designers, Event Horizon: Dark Descent offers inspiration for projects that explore the intersection between advanced technology and supernatural horror. The challenge of visualizing infernal dimensions, demonic entities, and technology that operates beyond the limits of known physics provides rich material for works in ZBrush, Blender, or Unreal Engine 🚀.

And so a ship that should represent the pinnacle of human exploration ends up turned into a portal to hell... though designing infernal dimensions is probably easier than explaining exactly how that experimental gravity drive works 😅.