Effective Solutions for Blend Shape Issues in Facial Animation

Published on January 08, 2026 | Translated from Spanish
Side-by-side comparison of a 3D model showing correct vs. displaced blend shapes in facial animation

When your blend shapes rebel: solutions for unwanted displacements

Blend shapes problems are like those party guests who can't stay still: just when you think everything is under control, something moves where it shouldn't πŸ•ΊπŸ’ƒ. But don't worry, with these professional methods you'll be able to tame your morph targets.

Diagnosis and solution of displacements

So that your facial expressions don't look like breakdance poses:

Advanced correction techniques

When the problem persists, bring out the heavy artillery:

  1. Manual editing of problematic vertices
  2. Use of corrective blend deformers
  3. Influence masks to limit areas
  4. Automatic alignment scripts

"A good blend shape is like a good actor: it should only move the necessary muscles for the expression, not the whole body. When your model looks like it's in an earthquake while smiling, you know something's wrong." - Professional animator

Professional workflow

Prevent problems from the start:

Remember: if after all these corrections your character still makes strange movements, you can always say it's an artistic effect... "digital abstract expressionism" sounds good, doesn't it? 🎭 Although most likely with these tips you'll finally achieve those clean and professional facial expressions you're looking for.