
The Multi Object Distributer script for 3ds Max facilitates the distribution of multiple objects over the surface of another, allowing for efficient placement with various customization options. Its functionality includes handling linked objects as a single unit, rotation adjustments, and generating random distributions to achieve a more natural result.
How Multi Object Distributer Works
This script simplifies the arrangement of elements in a scene through different configurable parameters, allowing for:
- Automatic distribution over the surface of another object.
- Handling of linked objects as a single entity in "Linked as One" mode.
- Rotation and orientation adjustments for precise placement control.
- Randomization options to generate more natural and dynamic distributions.
Key Features in the Latest Update
The most recent version has incorporated a new axis-limited rotation option, allowing for precise adjustment of the orientation of distributed objects. Additionally, bugs have been fixed to improve the script's stability, ensuring more reliable performance in complex environments.
Applications in 3D Design and Modeling
This script is especially useful in various areas of 3D design and animation, such as:
- Populating terrains with vegetation, rocks, or other natural elements.
- Distributing buildings and structures in urban environments quickly and efficiently.
- Automatic positioning of details on complex surfaces without the need for manual adjustments.
- Creating scenarios with organic object arrangements, avoiding artificial distributions.
Optimizing Workflow in 3ds Max
Thanks to Multi Object Distributer, designers can distribute large volumes of objects in a scene with detailed control, significantly speeding up the creation of realistic environments. Its integration with 3ds Max and its advanced features make it an essential tool for modelers and animators seeking speed and precision in object placement.