Deformed Fingers in 3ds Max and How to Troubleshoot Skin Animation Issues

Published on January 06, 2026 | Translated from Spanish
Comparison in 3ds Max showing a hand with deformed fingers vs. one with correctly configured Skin weights

When Your Character's Fingers Develop a Life of Their Own (And It's Not Pretty) 🤚💀

You enthusiastically animate your character in 3ds Max until... horror! The fingers twist like worms, ruining the entire scene. Don't worry, this classic problem has a solution, and we'll explain how to master it.

The Root of the Evil: Misconfigured Skin

90% of these problems come from a poorly adjusted Skin modifier. Clear symptoms:

Professional Step-by-Step Solution:

  1. Select your model and apply Reset XForm (removes weird transformations)
  2. Open the Skin modifier and select the problematic bones
  3. Activate Paint Weights to see the current influence
  4. Manually paint the weights with:
    • Value: 1 for areas of total control
    • Value: 0 to remove unwanted influence
    • Brush Size small for precise details

Veteran Tricks

"A good hand rig needs as much care as plastic surgery: millimeter precision and anatomical knowledge"

Mistakes You Must Avoid

Crucial Fact: If you work with stylized characters, sometimes it's better to exaggerate the weights than to seek perfect anatomical realism. Visual clarity wins over scientific precision!

And remember: when those deformed fingers make you doubt your career, think that even Pixar animators struggled with this in their early days. The difference is that now you have this guide to fix it faster. 💪

Bonus: If all else fails, there's a dirty but effective trick - animate the fingers as separate objects without Skin. It's not elegant, but in emergencies... it works!