Definitive Solution to Deformations in DAE Animations

Published on January 08, 2026 | Translated from Spanish
Comparative view in 3ds Max showing excessive deformations vs. proper correction with Skin Modifier, with Envelope Editor and Weight Tool windows visible

Master DAE Animation Import in 3ds Max Without Deformations

Do your animations imported from Collada (DAE) generate exaggerated deformations? Discover the professional workflow to perfectly adjust envelopes and vertex weights, recovering the quality of your movements.

"A good imported animation with deformations is like a symphony played with out-of-tune instruments"

Essential Pre-Import Preparation

Initial Checklist:

  1. Verify matching scale and units between software
  2. Apply Reset XForm to model and skeleton
  3. Check bone orientation in Front/Top view
  4. Optimize mesh topology for better deformation

Professional Envelope Adjustment

Detailed Process:

  1. Select the mesh and enter Skin Modifier
  2. Activate Envelope Mode to visualize influences
  3. Adjust influence radii per bone:
    • Reduce to cover only the necessary area
    • Use fast Falloff in joints
  4. Test animation in critical ranges

Advanced Tricks:

Manual Weight Reassignment

When Starting from Scratch:

  1. In Advanced Parameters of the Skin:
    • Use Remove Zero Weights
    • Optional: Reset Selected Vertices
  2. Select vertices and assign with Weight Tool:
    • 0.5 for transition areas
    • 1.0 for rigid zones
  3. Use Paint Weights for fine adjustments

Alternative Formats Compared

Format Advantages Disadvantages Ideal Use
FBX Maintains hierarchy, scales, and animation Larger file size Transfer between 3ds Max/Maya/Blender
BIP Optimized for Character Studio Exclusive to 3ds Max Standard Biped rigs
DAE Multi-platform compatibility Issues with scales/deformations When it's the only format available

Correction Checklist

On foro3d you'll find example files with optimal Skin configurations. Because we've all had those characters that looked like rubber before mastering these adjustments. 🎭

Advanced Troubleshooting

  1. Asymmetric Deformations: Check Mirror Mode and symmetry axis
  2. Ghost Bones: Verify hidden bones with residual influence
  3. Skin Reset: In extreme cases, recreate the Skin modifier
  4. Scale Issues: Apply Uniform Scale before Skin

As rigging experts say: "Good envelopes are like good neighbors - they should know their limits". Now go and restore integrity to your imported animations. 🛠️