Death Stranding 2 On the Beach: The Decima Engine and Kojima Productions' Creative Tools

Published on January 06, 2026 | Translated from Spanish
Sam Bridges walking under a dynamic storm in a detailed mountainous environment from the video game Death Stranding 2 On the Beach

Death Stranding 2 On the Beach: The Decima Engine and Kojima Productions' Creative Tools

The highly anticipated video game Death Stranding 2 On the Beach by Hideo Kojima leverages the Decima Engine to its fullest, a technology initially developed by Guerrilla Games and later customized to meet the creative demands of Kojima Productions. This engine stands out for its ability to build visually stunning open worlds, with a special emphasis on photorealism that includes ultra-high-resolution textures, complex materials, and extremely detailed ambient lighting systems. 🌄

Technical Capabilities of the Decima Engine

The Decima Engine demonstrates its power through the management of volumetric and dynamic weather effects, such as dense fog and realistic cloud formations, key elements for the unique atmosphere that characterizes the saga. Furthermore, it handles fluid animations and meticulously detailed facial expressions, reinforcing the game's cinematic narrative. Its ability to render immersive and reactive environments allows each visual component to contribute to a cohesive and exciting gameplay experience. 🎮

Main Engine Features:
  • Generation of open worlds with high-definition textures and complex materials
  • Elaborate ambient lighting systems for exceptional photorealism
  • Dynamic weather effects, including volumetric fog and clouds
The Decima Engine not only enhances gameplay but elevates the narrative through a world that feels alive and reactive.

Modeling and Texturing Software Used

To create the models and environments that the Decima Engine can manage, the artists at Kojima Productions employ top-tier 3D software tools. Among these are Autodesk Maya and Blender for polygonal modeling, rigging, and animation tasks, while ZBrush is used for sculpting organic details on characters and creatures. Texturing is done with Substance Painter and Mari, ensuring that PBR textures interact realistically with the engine's lighting. Photogrammetry techniques are also applied to incorporate real-world elements, guaranteeing exceptional realism in every scene. 🎨

Key Tools in the Art Pipeline:
  • Autodesk Maya and Blender for modeling, rigging, and animation
  • ZBrush for sculpting organic details on characters
  • Substance Painter and Mari for PBR textures and lighting integration

Artistic Vision and Impact on the Gaming Experience

The Decima Engine allows Kojima Productions to materialize their distinctive artistic vision, focused on immersion and visual impact. The combination of photorealistic environments, advanced weather systems, and detailed animations makes every element of the game contribute to an enveloping experience. It sometimes seems the engine is so versatile it could perform additional tasks, but in reality, it is limited to specific functions like generating spectacular rain on the protagonist Sam Bridges. This technology demonstrates how technical innovation can empower creativity in video game development, creating worlds that not only look incredible but also resonate emotionally with players. ✨