Creative Solutions for Onion Skinning with Geometry in Blender

Published on January 08, 2026 | Translated from Spanish
Visual example in Blender showing three different methods for visualizing Onion Skinning for geometry: manual duplicates, Motion Paths, and effect created with custom shaders.

Onion Skinning in Blender: when geometry wants to be cartoon drawing

Dreaming of Onion Skinning for geometry in Blender is like asking a sculptor to work with tracing paper: it's not natural, but with ingenuity it can be achieved 🧅. Although Blender does not offer this function natively for meshes, there are creative solutions that can save your animation workflow.

Practical methods for geometric ghosts

These are your secret weapons:

"Onion Skinning for geometry is the Holy Grail that every procedural animator desires, but that Blender jealously guards in its cave of pending features"

Technical solutions for demanding animators

For those who are not afraid of nodes:

  1. Create a material with Shader Nodes that shows previous positions
  2. Experiment with Geometry Nodes to track movements
  3. Try addons like AnimViz Tools (with patience)

These advanced techniques are like juggling with fire 🔥: impressive when mastered, but dangerous for beginners. If you choose this path, make sure to save frequent versions.

Comparison of methods

Method Difficulty Flexibility
Manual duplicates Easy Limited
Motion Paths Medium Moderate
Shader Nodes Advanced High

The dream of every animator

While we wait for the Blender team to implement this native function:

Who knows, maybe your homemade method will inspire Blender's next big feature. After all, many addons started as improvised solutions from frustrated artists. Onion Skinning for geometry could be next! ✨